Allison Fine Mishkin

The Policy and Practice of Play

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Past Projects

Never one to turn down an opportunity, I’ve funneled my research into product development, policy, and even a trip to the White House. Like what you see, then check out my CV and don’t hesitate to get in touch!

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    With support from Virgin Media and The Parent Zone, as a Policy Researcher, I analyzed how parents, schools, and regulators can support teenage self-regulation and the impacts that this skill has on ICT outcomes. The final report, pictured above, demonstrates the importance we hope this work will have in internet policy circles.

    AmplifyVideo

    As the Games Product Owner at Amplify Education, I developed the strategy, educational pedagogy, and game mechanics behind their game-based curriculum. I managed strategy and execution of a games portfolio by advising leading commercial designers and firms. I also started a rigorous play-testing department, and fused student feedback into production. In the video above, you can learn more about the project’s vision and my thoughts on games and learning.

    age verification cover

    I worked as a Research Assistant for the Oxford Internet Institute’s child protection project. I was responsible for analysing the risks children face from using social games and producing a market analysis of the feasibility for expanding age verification to this sector. As the Games and Privacy expert, I adapted my findings for the final policy brief.

    STEM Logo

    As a Web Producer, at the Cooney Center at Sesame Workshop, I managed logistics, outreach, and submissions for the National STEM Video Game Challenge. I also advocated for the important cause, leading to a day at the White House for myself and one of our winners.

    While a Thouron Fellow at the Oxford Internet Institute, my coursework in big data and data science won O’Reilly Publishing’s “best paper.” For the project, I developed a Python scraper to analyze how online self-presentation strategies differ across the US.