Past Projects
Never one to turn down an opportunity, I’ve funneled my research into product development, policy, and even a trip to the White House. Like what you see, then check out my CV and don’t hesitate to get in touch!
![]() With support from Virgin Media and The Parent Zone, as a Policy Researcher, I analyzed how parents, schools, and regulators can support teenage self-regulation and the impacts that this skill has on ICT outcomes. The final report, pictured above, demonstrates the importance we hope this work will have in internet policy circles. |
![]() As the Games Product Owner at Amplify Education, I developed the strategy, educational pedagogy, and game mechanics behind their game-based curriculum. I managed strategy and execution of a games portfolio by advising leading commercial designers and firms. I also started a rigorous play-testing department, and fused student feedback into production. In the video above, you can learn more about the project’s vision and my thoughts on games and learning. |
![]() I worked as a Research Assistant for the Oxford Internet Institute’s child protection project. I was responsible for analysing the risks children face from using social games and producing a market analysis of the feasibility for expanding age verification to this sector. As the Games and Privacy expert, I adapted my findings for the final policy brief. |
![]() As a Web Producer, at the Cooney Center at Sesame Workshop, I managed logistics, outreach, and submissions for the National STEM Video Game Challenge. I also advocated for the important cause, leading to a day at the White House for myself and one of our winners. |
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