With support from Virgin Media and The Parent Zone, as a Policy Researcher, I analyzed how parents, schools, and regulators can support teenage self-regulation and the impacts that this skill has on ICT outcomes. The final report, pictured above, demonstrates the importance we hope this work will have in internet policy circles.
As the Games Product Owner at Amplify Education, I developed the strategy, educational pedagogy, and game mechanics behind their game-based curriculum. I managed strategy and execution of a games portfolio by advising leading commercial designers and firms. I also started a rigorous play-testing department, and fused student feedback into production. In the video above, you can learn more about the project’s vision and my thoughts on games and learning.
I worked as a Research Assistant for the Oxford Internet Institute’s child protection project. I was responsible for analysing the risks children face from using social games and producing a market analysis of the feasibility for expanding age verification to this sector. As the Games and Privacy expert, I adapted my findings for the final policy brief.
While a Thouron Fellow at the Oxford Internet Institute, my coursework in big data and data science won O’Reilly Publishing’s “best paper.” For the project, I developed a Python scraper to analyze how online self-presentation strategies differ across the US.